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Head to head

Diablo Immortal vs EverQuest II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
November 2004 · 22 years ago

Daily players

130 – 60k
510 – 2k

Estimated players

72.4kUp 0.3%
2kDown 1.6%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Diablo ImmortalEverQuest II

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.2kUp 0.3%
August 2026~72k

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.3%
August 2026~2kUp 13%
July 2026~1.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
522.5kUp 0.5%
EverQuest II
9.4kUp 0.8%

Diablo Immortal currently has about 56× as many subreddit members as EverQuest II — 522,509 vs 9,384.

Twitch viewers

Diablo Immortal
48Up 12%
EverQuest II
20Down 4.8%

Diablo Immortal currently has about 2.4× as many live Twitch viewers as EverQuest II — 48 vs 20.

YouTube subscribers

Diablo Immortal
47.9kUp 0.6%
EverQuest II
6.4k

Diablo Immortal currently has about 7.5× as many YouTube subscribers as EverQuest II — 47,900 vs 6,400.

Steam concurrent players

Diablo Immortal
EverQuest II
161Down 23%

EverQuest II currently has 161 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 130 – 60k players a day. Around 42k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EverQuest II

EverQuest II is estimated to have 510 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.