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Head to head

Diablo Immortal vs Dungeon Fighter Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
August 2005 · 21 years ago

Daily players

130 – 59k
300 – 1k

Estimated players

72.1k
7.9k

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Diablo ImmortalDungeon Fighter Online

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
August 2026~72k

Dungeon Fighter Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~7.9kUp 9.3%
July 2026~7.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
520.1kUp 0.2%
Dungeon Fighter Online
32.6kUp 0.2%

Diablo Immortal currently has about 16× as many subreddit members as Dungeon Fighter Online — 520,096 vs 32,584.

Twitch viewers

Diablo Immortal
43Up 72%
Dungeon Fighter Online
29Up 38%

Diablo Immortal currently has about 1.5× as many live Twitch viewers as Dungeon Fighter Online — 43 vs 29.

YouTube subscribers

Diablo Immortal
47.6k
Dungeon Fighter Online
39.6k

Diablo Immortal currently has about 1.2× as many YouTube subscribers as Dungeon Fighter Online — 47,600 vs 39,600.

Steam concurrent players

Diablo Immortal
Dungeon Fighter Online
117Down 6.4%

Dungeon Fighter Online currently has 117 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 130 – 59k players a day. Around 41k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Dungeon Fighter Online

Dungeon Fighter Online is estimated to have 300 – 1k players a day. Around 120k – 320k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.