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Head to head

Delta Force vs Runes of Legend

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2024 · 2 years ago
November 2024 · 2 years ago

Daily players

320k – 1m
No population data

Estimated players

317kUp 0.6%
4.4kDown 0.4%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Delta ForceRunes of Legend

Delta Force

Average monthly estimated players
MonthEstimated playersChange
September 2026~308.6kUp 1.3%
August 2026~304.6kUp 2.0%
July 2026~298.6k

Runes of Legend

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.4kUp 1.3%
August 2026~4.3kUp 0.4%
July 2026~4.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Delta Force
82.5kDown 22%
Runes of Legend

Delta Force currently has 82,531 peak concurrent Steam players; no comparable data is tracked for Runes of Legend.

Discord members

Delta Force
767kDown 0.3%
Runes of Legend
19.5kUp 0.7%

Delta Force currently has about 39× as many Discord members as Runes of Legend — 766,993 vs 19,511.

Twitch viewers

Delta Force
3.2kDown 79%
Runes of Legend

Delta Force currently has 3,182 live Twitch viewers; no comparable data is tracked for Runes of Legend.

YouTube subscribers

Delta Force
298kUp 2.1%
Runes of Legend

Delta Force currently has 298,000 YouTube subscribers; no comparable data is tracked for Runes of Legend.

How these estimates are made

Delta Force

Delta Force is estimated to have 320k – 1m players a day. Around 3m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Runes of Legend

Runes of Legend is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.