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Head to head

Definya vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2023 · 3 years ago
October 2018 · 8 years ago

Daily players

5 – 18
23 – 79

Estimated players

358Down 0.8%
25.8kDown 1.7%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

—

Player activity

Smoothed estimated players over time.

DefinyaWarface: Clutch

Definya

Average monthly estimated players
MonthEstimated playersChange
October 2026~358Down 1.4%
September 2026~363Down 1.1%
August 2026~367Down 0.5%
July 2026~369—

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
October 2026~25.9kDown 0.3%
September 2026~26kDown 0.4%
August 2026~26.1kUp 11%
July 2026~23.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Definya
0Down 100%
Warface: Clutch
6Up 50%

Definya currently has 0 peak concurrent Steam players, while Warface: Clutch has 6.

Discord members

Definya
1.6kDown 0.8%
Warface: Clutch
33.2kDown 1.5%

Warface: Clutch currently has about 21× as many Discord members as Definya — 33,236 vs 1,576.

Twitch viewers

Definya
—
Warface: Clutch
0Down 100%

Warface: Clutch currently has 0 live Twitch viewers; no comparable data is tracked for Definya.

YouTube subscribers

Definya
—
Warface: Clutch
99.5kDown 0.1%

Warface: Clutch currently has 99,500 YouTube subscribers; no comparable data is tracked for Definya.

How these estimates are made

Definya

Definya is estimated to have 5 – 18 players a day. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warface: Clutch

Warface: Clutch is estimated to have 23 – 79 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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