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Head to head

Defiance 2050 vs Stalzone

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2018 · 8 years ago
December 2022 · 4 years ago

Daily players

3 – 9
48k – 170k

Estimated players

229
37.9kUp 2.2%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Publishers

—

Player activity

Smoothed estimated players over time.

Defiance 2050Stalzone

Defiance 2050

Average monthly estimated players
MonthEstimated playersChange
September 2026~229
August 2026~229
July 2026~229—

Stalzone

Average monthly estimated players
MonthEstimated playersChange
September 2026~38.9kUp 5.7%
August 2026~36.8kUp 85%
July 2026~19.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Defiance 2050
0
Stalzone
8.5kDown 49%

Defiance 2050 currently has 0 peak concurrent Steam players, while Stalzone has 8,489.

Twitch viewers

Defiance 2050
0
Stalzone
330Down 77%

Defiance 2050 currently has 0 live Twitch viewers, while Stalzone has 330.

Discord members

Defiance 2050
—
Stalzone
57.9kUp 4.0%

Stalzone currently has 57,948 Discord members; no comparable data is tracked for Defiance 2050.

Reddit members

Defiance 2050
—
Stalzone
3.6kUp 18%

Stalzone currently has 3,555 subreddit members; no comparable data is tracked for Defiance 2050.

YouTube subscribers

Defiance 2050
—
Stalzone
3.5kUp 6.5%

Stalzone currently has 3,460 YouTube subscribers; no comparable data is tracked for Defiance 2050.

How these estimates are made

Defiance 2050

Defiance 2050 is estimated to have 3 – 9 players a day. Around 57k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stalzone

Stalzone is estimated to have 48k – 170k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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