Head to head
Deepworld vs Guild Wars 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Deepworld
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~392 | Up 0.3% |
| September 2026 | ~391 | Down 0.8% |
| August 2026 | ~394 | Up 0.8% |
| July 2026 | ~391 | — |
Guild Wars 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~86.1k | Down 0.2% |
| September 2026 | ~86.2k | Up 0.9% |
| August 2026 | ~85.5k | Up 14% |
| July 2026 | ~75.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Deepworld
- 0Down 100%
- Guild Wars 2
- 5.2kDown 6.8%
Deepworld currently has 0 peak concurrent Steam players, while Guild Wars 2 has 5,239.
Discord members
- Deepworld
- 1.2kUp 0.6%
- Guild Wars 2
- 47.6kDown 0.4%
Guild Wars 2 currently has about 41× as many Discord members as Deepworld — 47,567 vs 1,169.
Reddit members
- Deepworld
- 315Up 0.6%
- Guild Wars 2
- 429.4kUp 0.4%
Guild Wars 2 currently has about 1363× as many subreddit members as Deepworld — 429,350 vs 315.
Twitch viewers
- Deepworld
- 0
- Guild Wars 2
- 5.8kUp 455%
Deepworld currently has 0 live Twitch viewers, while Guild Wars 2 has 5,789.
YouTube subscribers
- Deepworld
- —
- Guild Wars 2
- 219k
Guild Wars 2 currently has 219,000 YouTube subscribers; no comparable data is tracked for Deepworld.
How these estimates are made
Deepworld
Deepworld is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Guild Wars 2
Guild Wars 2 is estimated to have 13k – 46k players a day. Around 510k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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