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Head to head

Deepspace vs Final Fantasy XIV Online

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

DeepspaceFinal Fantasy XIV Online

Deepspace

Average monthly estimated players
MonthEstimated playersChange
August 2026~53
July 2026~53

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~329.4kDown 0.1%
July 2026~329.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Deepspace
531
Final Fantasy XIV Online
1.4mUp 0.6%

Final Fantasy XIV Online currently has about 2566× as many subreddit members as Deepspace — 1,362,544 vs 531.

Steam concurrent players

Deepspace
Final Fantasy XIV Online
24.6kDown 17%

Final Fantasy XIV Online currently has 24,633 peak concurrent Steam players; no comparable data is tracked for Deepspace.

Discord members

Deepspace
Final Fantasy XIV Online
278.1kUp 0.8%

Final Fantasy XIV Online currently has 278,089 Discord members; no comparable data is tracked for Deepspace.

Twitch viewers

Deepspace
Final Fantasy XIV Online
8.2kDown 65%

Final Fantasy XIV Online currently has 8,219 live Twitch viewers; no comparable data is tracked for Deepspace.

YouTube subscribers

Deepspace
Final Fantasy XIV Online
741kUp 0.3%

Final Fantasy XIV Online currently has 741,000 YouTube subscribers; no comparable data is tracked for Deepspace.

How these estimates are made

Deepspace

Deepspace is estimated to have 4 – 2k players a day. Around 4k – 410k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 66k – 230k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.