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Head to head

Deeeep.io vs Lords Mobile

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2016 · 10 years ago
March 2016 · 10 years ago

Daily players

32 – 15k
3k – 9k

Estimated players

15kDown 1.0%
83.3k

Available on

  • Browser
  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Deeeep.ioLords Mobile

Deeeep.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~15.1kUp 15%
July 2026~13.1k

Lords Mobile

Average monthly estimated players
MonthEstimated playersChange
August 2026~83.1kUp 0.4%
July 2026~82.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Deeeep.io
39.1k
Lords Mobile
269.1k

Lords Mobile currently has about 6.9× as many Discord members as Deeeep.io — 269,097 vs 39,150.

Reddit members

Deeeep.io
35kUp 0.2%
Lords Mobile
24.8kUp 0.1%

Deeeep.io currently has about 1.4× as many subreddit members as Lords Mobile — 34,983 vs 24,751.

Twitch viewers

Deeeep.io
0
Lords Mobile
0

Deeeep.io currently has 0 live Twitch viewers, while Lords Mobile has 0.

YouTube subscribers

Deeeep.io
31.3k
Lords Mobile
166kUp 1.2%

Lords Mobile currently has about 5.3× as many YouTube subscribers as Deeeep.io — 166,000 vs 31,300.

Steam concurrent players

Deeeep.io
Lords Mobile
727Down 26%

Lords Mobile currently has 727 peak concurrent Steam players; no comparable data is tracked for Deeeep.io.

How these estimates are made

Deeeep.io

Deeeep.io is estimated to have 32 – 15k players a day. Around 15k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Lords Mobile

Lords Mobile is estimated to have 3k – 9k players a day. Around 130k – 320k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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