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Head to head

DeathMatch vs Metin2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2019 · 7 years ago
December 2006 · 20 years ago

Daily players

No population data
3 – 9

Estimated players

8
39.4kDown 2.8%

Available on

  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

DeathMatchMetin2

DeathMatch

Average monthly estimated players
MonthEstimated playersChange
September 2026~8
August 2026~8Up 14%
July 2026~7

Metin2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.2kUp 2.7%
August 2026~38.2kUp 20%
July 2026~31.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

DeathMatch
0
Metin2
1Down 50%

DeathMatch currently has 0 peak concurrent Steam players, while Metin2 has 1.

Discord members

DeathMatch
Metin2
146.8kUp 0.4%

Metin2 currently has 146,846 Discord members; no comparable data is tracked for DeathMatch.

Reddit members

DeathMatch
Metin2
9.2kUp 3.4%

Metin2 currently has 9,241 subreddit members; no comparable data is tracked for DeathMatch.

Twitch viewers

DeathMatch
Metin2
1.7kDown 74%

Metin2 currently has 1,725 live Twitch viewers; no comparable data is tracked for DeathMatch.

YouTube subscribers

DeathMatch
Metin2
22.5kUp 0.4%

Metin2 currently has 22,500 YouTube subscribers; no comparable data is tracked for DeathMatch.

How these estimates are made

DeathMatch

DeathMatch is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Metin2

Metin2 is estimated to have 3 – 9 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.