Head to head
DayZ vs The Cube, Save Us
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
DayZ
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~193k | Down 0.5% |
| August 2026 | ~193.9k | Up 12% |
| July 2026 | ~173.1k | — |
The Cube, Save Us
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~292 | Down 0.3% |
| August 2026 | ~293 | |
| July 2026 | ~293 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- DayZ
- 42.2kDown 10%
- The Cube, Save Us
- 0
DayZ currently has 42,178 peak concurrent Steam players, while The Cube, Save Us has 0.
Discord members
- DayZ
- 190.3kUp 0.7%
- The Cube, Save Us
- —
DayZ currently has 190,291 Discord members; no comparable data is tracked for The Cube, Save Us.
Reddit members
- DayZ
- 561kUp 0.4%
- The Cube, Save Us
- —
DayZ currently has 561,005 subreddit members; no comparable data is tracked for The Cube, Save Us.
Twitch viewers
- DayZ
- 4.1kDown 30%
- The Cube, Save Us
- —
DayZ currently has 4,082 live Twitch viewers; no comparable data is tracked for The Cube, Save Us.
YouTube subscribers
- DayZ
- 136kUp 0.7%
- The Cube, Save Us
- 454Down 1.5%
DayZ currently has about 300× as many YouTube subscribers as The Cube, Save Us — 136,000 vs 454.
How these estimates are made
DayZ
DayZ is estimated to have 120k – 410k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cube, Save Us
The Cube, Save Us is estimated to have 3 – 9 players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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