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Head to head

Dauntless vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2019 · 7 years ago
March 2023 · 3 years ago

Daily players

No population data
2k – 5k

Estimated players

16.6k
68.8k

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • Android
  • iOS

Perspectives

Developers

Player activity

Smoothed estimated players over time.

DauntlessViking Rise

Dauntless

Average monthly estimated players
MonthEstimated playersChange
August 2026~16.6k

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Dauntless
0
Viking Rise
740Down 1.6%

Dauntless currently has 0 peak concurrent Steam players, while Viking Rise has 740.

Reddit members

Dauntless
119.5k
Viking Rise

Dauntless currently has 119,534 subreddit members; no comparable data is tracked for Viking Rise.

YouTube subscribers

Dauntless
44.5k
Viking Rise
111kUp 0.9%

Viking Rise currently has about 2.5× as many YouTube subscribers as Dauntless — 111,000 vs 44,500.

Discord members

Dauntless
Viking Rise
263.3k

Viking Rise currently has 263,264 Discord members; no comparable data is tracked for Dauntless.

Twitch viewers

Dauntless
Viking Rise
0Down 100%

Viking Rise currently has 0 live Twitch viewers; no comparable data is tracked for Dauntless.

How these estimates are made

Dauntless

Dauntless is showing no measurable concurrent players on Steam. Around 53k – 130k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 5k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.