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Head to head

Cyberika vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2021 · 5 years ago
October 2018 · 8 years ago

Daily players

7 – 3k
18 – 62

Estimated players

682
26.3kUp 1.1%

Available on

  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

CyberikaWarface: Clutch

Cyberika

Average monthly estimated players
MonthEstimated playersChange
September 2026~682Up 0.1%
August 2026~681Up 0.1%
July 2026~680

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
September 2026~26.2kUp 0.4%
August 2026~26.1kUp 11%
July 2026~23.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Cyberika
198Up 1.0%
Warface: Clutch

Cyberika currently has 198 subreddit members; no comparable data is tracked for Warface: Clutch.

Twitch viewers

Cyberika
0Down 100%
Warface: Clutch
0Down 100%

Cyberika currently has 0 live Twitch viewers, while Warface: Clutch has 0.

YouTube subscribers

Cyberika
2.2k
Warface: Clutch
99.7k

Warface: Clutch currently has about 45× as many YouTube subscribers as Cyberika — 99,700 vs 2,240.

Steam concurrent players

Cyberika
Warface: Clutch
4Down 33%

Warface: Clutch currently has 4 peak concurrent Steam players; no comparable data is tracked for Cyberika.

Discord members

Cyberika
Warface: Clutch
33.9kDown 1.8%

Warface: Clutch currently has 33,898 Discord members; no comparable data is tracked for Cyberika.

How these estimates are made

Cyberika

Cyberika is estimated to have 7 – 3k players a day. Around 5k – 470k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface: Clutch

Warface: Clutch is estimated to have 18 – 62 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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