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Head to head

Cyberika vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2021 · 5 years ago
March 2023 · 3 years ago

Daily players

7 – 3k
2k – 6k

Estimated players

681
68.7kDown 0.8%

Available on

  • Android
  • iOS
  • Windows
  • Android
  • iOS

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

CyberikaViking Rise

Cyberika

Average monthly estimated players
MonthEstimated playersChange
August 2026~681Up 0.1%
July 2026~680

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Cyberika
196
Viking Rise

Cyberika currently has 196 subreddit members; no comparable data is tracked for Viking Rise.

Twitch viewers

Cyberika
1
Viking Rise
0Down 100%

Cyberika currently has 1 live Twitch viewers, while Viking Rise has 0.

YouTube subscribers

Cyberika
2.2kUp 0.4%
Viking Rise
111kUp 0.9%

Viking Rise currently has about 50× as many YouTube subscribers as Cyberika — 111,000 vs 2,240.

Steam concurrent players

Cyberika
Viking Rise
703Down 11%

Viking Rise currently has 703 peak concurrent Steam players; no comparable data is tracked for Cyberika.

Discord members

Cyberika
Viking Rise
263.3k

Viking Rise currently has 263,304 Discord members; no comparable data is tracked for Cyberika.

How these estimates are made

Cyberika

Cyberika is estimated to have 7 – 3k players a day. Around 5k – 470k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 6k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.