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Head to head

CyberCode Online vs Warface

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2020 · 6 years ago
October 2013 · 13 years ago

Daily players

17 – 8k
2k – 7k

Estimated players

71
184.1kDown 0.3%

Available on

  • Browser
  • Android
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Player activity

Smoothed estimated players over time.

CyberCode OnlineWarface

CyberCode Online

Average monthly estimated players
MonthEstimated playersChange
November 2026~71
October 2026~71
September 2026~71Up 1.4%
August 2026~70
July 2026~70—

Warface

Average monthly estimated players
MonthEstimated playersChange
November 2026~184.3kUp 0.4%
October 2026~183.6kUp 0.5%
September 2026~182.6kUp 0.3%
August 2026~182k
July 2026~181.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CyberCode Online
—
Warface
679Up 14%

Warface currently has 679 peak concurrent Steam players; no comparable data is tracked for CyberCode Online.

Discord members

CyberCode Online
—
Warface
336.8k

Warface currently has 336,844 Discord members; no comparable data is tracked for CyberCode Online.

Twitch viewers

CyberCode Online
—
Warface
76Down 84%

Warface currently has 76 live Twitch viewers; no comparable data is tracked for CyberCode Online.

YouTube subscribers

CyberCode Online
—
Warface
1.1m

Warface currently has 1,120,000 YouTube subscribers; no comparable data is tracked for CyberCode Online.

How these estimates are made

CyberCode Online

CyberCode Online is estimated to have 17 – 8k players a day. Around 6k – 600k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface

Warface is estimated to have 2k – 7k players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.