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Head to head

CyberCode Online vs Warface

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2020 · 6 years ago
October 2013 · 13 years ago

Daily players

17 – 8k
1k – 5k

Estimated players

70Up 0.2%
182.3kUp 0.5%

Available on

  • Browser
  • Android
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Player activity

Smoothed estimated players over time.

CyberCode OnlineWarface

CyberCode Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~70
August 2026~70
July 2026~70

Warface

Average monthly estimated players
MonthEstimated playersChange
September 2026~183kUp 0.5%
August 2026~182k
July 2026~181.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CyberCode Online
Warface
461Up 2.0%

Warface currently has 461 peak concurrent Steam players; no comparable data is tracked for CyberCode Online.

Discord members

CyberCode Online
Warface
337.1kDown 0.2%

Warface currently has 337,123 Discord members; no comparable data is tracked for CyberCode Online.

Twitch viewers

CyberCode Online
Warface
48Down 69%

Warface currently has 48 live Twitch viewers; no comparable data is tracked for CyberCode Online.

YouTube subscribers

CyberCode Online
Warface
1.1m

Warface currently has 1,120,000 YouTube subscribers; no comparable data is tracked for CyberCode Online.

How these estimates are made

CyberCode Online

CyberCode Online is estimated to have 17 – 8k players a day. Around 6k – 600k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface

Warface is estimated to have 1k – 5k players a day. Around 76k – 200k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.