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Head to head

Cubic Castles vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2014 · 12 years ago
March 2023 · 3 years ago

Daily players

70 – 250
2k – 7k

Estimated players

613Up 0.2%
68.9k

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Cubic CastlesViking Rise

Cubic Castles

Average monthly estimated players
MonthEstimated playersChange
August 2026~614
July 2026~614

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Cubic Castles
27Down 6.9%
Viking Rise
786Up 5.2%

Viking Rise currently has about 29× as many peak concurrent Steam players as Cubic Castles — 786 vs 27.

Twitch viewers

Cubic Castles
0
Viking Rise
3Up 200%

Cubic Castles currently has 0 live Twitch viewers, while Viking Rise has 3.

YouTube subscribers

Cubic Castles
1.3k
Viking Rise
111kUp 0.9%

Viking Rise currently has about 85× as many YouTube subscribers as Cubic Castles — 111,000 vs 1,310.

Discord members

Cubic Castles
Viking Rise
263.3k

Viking Rise currently has 263,269 Discord members; no comparable data is tracked for Cubic Castles.

How these estimates are made

Cubic Castles

Cubic Castles is estimated to have 70 – 250 players a day. Around 97k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.