Head to head
Cubic Castles vs Lords Mobile
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Cubic Castles
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~616 | Up 0.2% |
| August 2026 | ~615 | Up 0.2% |
| July 2026 | ~614 | — |
Lords Mobile
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~83.5k | Up 0.3% |
| August 2026 | ~83.2k | Up 0.5% |
| July 2026 | ~82.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Cubic Castles
- 35Up 9.4%
- Lords Mobile
- 1.2kUp 18%
Lords Mobile currently has about 35× as many peak concurrent Steam players as Cubic Castles — 1,241 vs 35.
Twitch viewers
- Cubic Castles
- 0
- Lords Mobile
- 0Down 100%
Cubic Castles currently has 0 live Twitch viewers, while Lords Mobile has 0.
YouTube subscribers
- Cubic Castles
- 1.3k
- Lords Mobile
- 167kUp 1.8%
Lords Mobile currently has about 127× as many YouTube subscribers as Cubic Castles — 167,000 vs 1,310.
Discord members
- Cubic Castles
- —
- Lords Mobile
- 268.9k
Lords Mobile currently has 268,890 Discord members; no comparable data is tracked for Cubic Castles.
Reddit members
- Cubic Castles
- —
- Lords Mobile
- 24.8kUp 0.5%
Lords Mobile currently has 24,840 subreddit members; no comparable data is tracked for Cubic Castles.
How these estimates are made
Cubic Castles
Cubic Castles is estimated to have 88 – 310 players a day. Around 97k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Lords Mobile
Lords Mobile is estimated to have 3k – 11k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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