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Head to head

Crypto Unicorns vs EverQuest

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2022 · 4 years ago
March 1999 · 28 years ago

Daily players

5 – 2k
590 – 2k

Estimated players

95
8.8kDown 0.8%

Available on

  • Browser
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Crypto UnicornsEverQuest

Crypto Unicorns

Average monthly estimated players
MonthEstimated playersChange
September 2026~95
August 2026~95
July 2026~95

EverQuest

Average monthly estimated players
MonthEstimated playersChange
September 2026~8.9kDown 2.3%
August 2026~9.1kDown 1.1%
July 2026~9.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Crypto Unicorns
948
EverQuest

Crypto Unicorns currently has 948 YouTube subscribers; no comparable data is tracked for EverQuest.

Steam concurrent players

Crypto Unicorns
EverQuest
218Down 13%

EverQuest currently has 218 peak concurrent Steam players; no comparable data is tracked for Crypto Unicorns.

Discord members

Crypto Unicorns
EverQuest
17.2kUp 0.8%

EverQuest currently has 17,167 Discord members; no comparable data is tracked for Crypto Unicorns.

Reddit members

Crypto Unicorns
EverQuest
31.7kUp 0.4%

EverQuest currently has 31,688 subreddit members; no comparable data is tracked for Crypto Unicorns.

Twitch viewers

Crypto Unicorns
EverQuest
65Down 24%

EverQuest currently has 65 live Twitch viewers; no comparable data is tracked for Crypto Unicorns.

How these estimates are made

Crypto Unicorns

Crypto Unicorns is estimated to have 5 – 2k players a day. Around 3k – 260k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EverQuest

EverQuest is estimated to have 590 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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