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Head to head

CryoFall vs Trove

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2019 · 8 years ago
July 2015 · 11 years ago

Daily players

140 – 500
1k – 5k

Estimated players

1.8kUp 0.3%
33.6kUp 4.0%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

CryoFallTrove

CryoFall

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.8kUp 1.4%
September 2026~1.8kUp 1.4%
August 2026~1.7kDown 0.6%
July 2026~1.8k—

Trove

Average monthly estimated players
MonthEstimated playersChange
October 2026~33kUp 1.9%
September 2026~32.4kUp 0.4%
August 2026~32.3kUp 1.5%
July 2026~31.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CryoFall
38Down 46%
Trove
314Down 47%

Trove currently has about 8.3× as many peak concurrent Steam players as CryoFall — 314 vs 38.

Discord members

CryoFall
4.1kDown 1.6%
Trove
39.9kDown 1.0%

Trove currently has about 9.8× as many Discord members as CryoFall — 39,936 vs 4,086.

Twitch viewers

CryoFall
0Down 100%
Trove
13Down 54%

CryoFall currently has 0 live Twitch viewers, while Trove has 13.

Reddit members

CryoFall
—
Trove
49.4kUp 0.2%

Trove currently has 49,390 subreddit members; no comparable data is tracked for CryoFall.

YouTube subscribers

CryoFall
—
Trove
68.5kUp 7.0%

Trove currently has 68,500 YouTube subscribers; no comparable data is tracked for CryoFall.

How these estimates are made

CryoFall

CryoFall is estimated to have 140 – 500 players a day. Around 140k – 350k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Trove

Trove is estimated to have 1k – 5k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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