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Head to head

CrisisX vs World of Warships

Side by side

Values shared by both games are highlighted.

Status

TBA
ACTIVE

Released

To be announced
September 2015 · 11 years ago

Daily players

No population data
30k – 110k

Estimated players

1.7k
92.8kUp 1.9%

Available on

  • Android
  • Windows
  • iOS
  • Windows

Publishers

Player activity

Smoothed estimated players over time.

CrisisXWorld of Warships

CrisisX

Average monthly estimated players
MonthEstimated playersChange
August 2026~1.8kDown 0.7%
July 2026~1.8k

World of Warships

Average monthly estimated players
MonthEstimated playersChange
August 2026~91k
July 2026~91k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

CrisisX
7kDown 0.5%
World of Warships
215kUp 0.8%

World of Warships currently has about 31× as many Discord members as CrisisX — 215,018 vs 6,960.

YouTube subscribers

CrisisX
2.2kUp 0.9%
World of Warships

CrisisX currently has 2,230 YouTube subscribers; no comparable data is tracked for World of Warships.

Steam concurrent players

CrisisX
World of Warships
11.5kUp 13%

World of Warships currently has 11,517 peak concurrent Steam players; no comparable data is tracked for CrisisX.

Reddit members

CrisisX
World of Warships
152.9kUp 0.5%

World of Warships currently has 152,924 subreddit members; no comparable data is tracked for CrisisX.

Twitch viewers

CrisisX
World of Warships
3.2kUp 41%

World of Warships currently has 3,180 live Twitch viewers; no comparable data is tracked for CrisisX.

How these estimates are made

CrisisX

CrisisX is estimated to have 6 – 3k players a day. Around 3k – 340k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World of Warships

World of Warships is estimated to have 30k – 110k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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