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Head to head

CreativeDestruction vs Star Wars: Galaxy of Heroes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2018 · 8 years ago
September 2015 · 11 years ago

Daily players

3 – 9
170 – 79k

Estimated players

16k
102.6k

Available on

  • Windows
  • Android
  • iOS
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

CreativeDestructionStar Wars: Galaxy of Heroes

CreativeDestruction

Average monthly estimated players
MonthEstimated playersChange
September 2026~16k
August 2026~16kUp 1.4%
July 2026~15.8k—

Star Wars: Galaxy of Heroes

Average monthly estimated players
MonthEstimated playersChange
September 2026~102.7k
August 2026~102.7kUp 17%
July 2026~87.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CreativeDestruction
1
Star Wars: Galaxy of Heroes
—

CreativeDestruction currently has 1 peak concurrent Steam players; no comparable data is tracked for Star Wars: Galaxy of Heroes.

Twitch viewers

CreativeDestruction
0
Star Wars: Galaxy of Heroes
98Up 14%

CreativeDestruction currently has 0 live Twitch viewers, while Star Wars: Galaxy of Heroes has 98.

YouTube subscribers

CreativeDestruction
142k
Star Wars: Galaxy of Heroes
911kDown 0.1%

Star Wars: Galaxy of Heroes currently has about 6.4× as many YouTube subscribers as CreativeDestruction — 911,000 vs 142,000.

How these estimates are made

CreativeDestruction

CreativeDestruction is estimated to have 3 – 9 players a day. Around 330k – 850k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes is estimated to have 170 – 79k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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