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Head to head

CP3D vs Lords Mobile

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2018 · 8 years ago
March 2016 · 11 years ago

Daily players

3 – 1k
3k – 9k

Estimated players

691Down 4.2%
83.3kDown 0.2%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Developers

—

Publishers

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Player activity

Smoothed estimated players over time.

CP3DLords Mobile

CP3D

Average monthly estimated players
MonthEstimated playersChange
October 2026~697Down 1.8%
September 2026~710Down 1.1%
August 2026~718Up 10%
July 2026~650—

Lords Mobile

Average monthly estimated players
MonthEstimated playersChange
October 2026~83.4k
September 2026~83.5kUp 0.3%
August 2026~83.2kUp 0.5%
July 2026~82.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

CP3D
1.7kDown 0.3%
Lords Mobile
268.8kDown 0.2%

Lords Mobile currently has about 155× as many Discord members as CP3D — 268,824 vs 1,737.

YouTube subscribers

CP3D
3k
Lords Mobile
168k

Lords Mobile currently has about 57× as many YouTube subscribers as CP3D — 168,000 vs 2,950.

Steam concurrent players

CP3D
—
Lords Mobile
974Down 16%

Lords Mobile currently has 974 peak concurrent Steam players; no comparable data is tracked for CP3D.

Reddit members

CP3D
—
Lords Mobile
25kUp 0.5%

Lords Mobile currently has 24,976 subreddit members; no comparable data is tracked for CP3D.

Twitch viewers

CP3D
—
Lords Mobile
0Down 100%

Lords Mobile currently has 0 live Twitch viewers; no comparable data is tracked for CP3D.

How these estimates are made

CP3D

CP3D is estimated to have 3 – 1k players a day. Around 2k – 210k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Lords Mobile

Lords Mobile is estimated to have 3k – 9k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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