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Head to head

Corepunk vs Lords Mobile

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2024 · 2 years ago
March 2016 · 11 years ago

Daily players

30 – 14k
3k – 10k

Estimated players

11.4kDown 4.6%
83.5kUp 0.1%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

CorepunkLords Mobile

Corepunk

Average monthly estimated players
MonthEstimated playersChange
September 2026~12.3k
August 2026~12.3kDown 0.8%
July 2026~12.4k—

Lords Mobile

Average monthly estimated players
MonthEstimated playersChange
September 2026~83.5kUp 0.3%
August 2026~83.2kUp 0.5%
July 2026~82.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Corepunk
35.9kDown 0.2%
Lords Mobile
268.9k

Lords Mobile currently has about 7.5× as many Discord members as Corepunk — 268,945 vs 35,893.

Twitch viewers

Corepunk
0Down 100%
Lords Mobile
50Up 4900%

Corepunk currently has 0 live Twitch viewers, while Lords Mobile has 50.

YouTube subscribers

Corepunk
18.3k
Lords Mobile
168kUp 1.2%

Lords Mobile currently has about 9.2× as many YouTube subscribers as Corepunk — 168,000 vs 18,300.

Steam concurrent players

Corepunk
—
Lords Mobile
800Down 22%

Lords Mobile currently has 800 peak concurrent Steam players; no comparable data is tracked for Corepunk.

Reddit members

Corepunk
—
Lords Mobile
24.9kUp 0.5%

Lords Mobile currently has 24,946 subreddit members; no comparable data is tracked for Corepunk.

How these estimates are made

Corepunk

Corepunk is estimated to have 30 – 14k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Lords Mobile

Lords Mobile is estimated to have 3k – 10k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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