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Head to head

Conquer Online 2.0 vs Realm of the Mad God

VerdictRealm of the Mad God has ~7.2× Conquer Online 2.0's daily players (~5.2k vs ~720, as of Nov 9, 2026). Conquer Online 2.0's estimate is low confidence: read the gap as an order of magnitude.

Side by side

Values shared by both games are highlighted.

Status

Released
Released

Released

November 2004 · 22 years ago
June 2011 · 15 years ago

Est. daily players

~720170 – 2.1kLow confidence · Last measured Nov 9, 2026
~5.2k3.8k – 7.3kMedium confidence · Last measured Nov 9, 2026

Available on

  • Windows
  • macOS
  • Browser
  • Windows

Perspectives

Publishers

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Player activity

Estimated daily players (central estimate) for both games.

Conquer Online 2.0Realm of the Mad God

Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.

Twitch viewers

Conquer Online 2.0
2Up 100% past week
Realm of the Mad God
48Down 29% past week

Realm of the Mad God currently has about 24× as many live Twitch viewers as Conquer Online 2.0 — 48 vs 2.

Steam concurrent players

Conquer Online 2.0
—
Realm of the Mad God
1kDown 6.8% past week

Realm of the Mad God currently has 1,009 peak concurrent Steam players; no comparable data is tracked for Conquer Online 2.0.

Discord members

Conquer Online 2.0
—
Realm of the Mad God
67k

Realm of the Mad God currently has 67,028 Discord members; no comparable data is tracked for Conquer Online 2.0.

Reddit members

Conquer Online 2.0
—
Realm of the Mad God
94k

Realm of the Mad God currently has 93,996 subreddit members; no comparable data is tracked for Conquer Online 2.0.

YouTube subscribers

Conquer Online 2.0
—
Realm of the Mad God
12.5k

Realm of the Mad God currently has 12,500 YouTube subscribers; no comparable data is tracked for Conquer Online 2.0.

How these estimates are made

Conquer Online 2.0

We estimate that about 720 people play Conquer Online 2.0 on a typical day (most likely between 170 and 2,100), based on data from Nov 9, 2026. Around 180,000 accounts (between 62,000 and 420,000) have played it at some point. Conquer Online 2.0 publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.

Realm of the Mad God

We estimate that about 5,200 people play Realm of the Mad God on a typical day (most likely between 3,800 and 7,300), based on data from Nov 9, 2026. Around 1,200,000 accounts (between 940,000 and 1,500,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.

How we estimate

Compare two other games

Related games

From the same developers or publishers.