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Head to head

Conquer II vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2011 · 15 years ago
March 2023 · 4 years ago

Daily players

18 – 8k
2k – 7k

Estimated players

1.4k
69.6kDown 0.3%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Perspectives

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Publishers

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Player activity

Smoothed estimated players over time.

Conquer IIViking Rise

Conquer II

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.4kUp 0.7%
September 2026~1.4k
August 2026~1.4k
July 2026~1.4k—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.4kUp 0.3%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Conquer II
14.1kUp 0.7%
Viking Rise
113kUp 0.9%

Viking Rise currently has about 8× as many YouTube subscribers as Conquer II — 113,000 vs 14,100.

Steam concurrent players

Conquer II
—
Viking Rise
823Up 0.4%

Viking Rise currently has 823 peak concurrent Steam players; no comparable data is tracked for Conquer II.

Discord members

Conquer II
—
Viking Rise
263.1k

Viking Rise currently has 263,126 Discord members; no comparable data is tracked for Conquer II.

Twitch viewers

Conquer II
—
Viking Rise
2Down 97%

Viking Rise currently has 2 live Twitch viewers; no comparable data is tracked for Conquer II.

How these estimates are made

Conquer II

Conquer II is estimated to have 18 – 8k players a day. Around 8k – 770k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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