Head to head
Combat Arms: the Classic vs Warface: Clutch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Combat Arms: the Classic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~259 | Down 1.5% |
| August 2026 | ~263 | Up 20% |
| July 2026 | ~220 | — |
Warface: Clutch
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~26.1k | Down 0.2% |
| August 2026 | ~26.1k | Up 11% |
| July 2026 | ~23.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Combat Arms: the Classic
- 44Down 34%
- Warface: Clutch
- 5Down 29%
Combat Arms: the Classic currently has about 8.8× as many peak concurrent Steam players as Warface: Clutch — 44 vs 5.
Twitch viewers
- Combat Arms: the Classic
- 0
- Warface: Clutch
- 0Down 100%
Combat Arms: the Classic currently has 0 live Twitch viewers, while Warface: Clutch has 0.
Discord members
- Combat Arms: the Classic
- —
- Warface: Clutch
- 34kDown 1.7%
Warface: Clutch currently has 33,971 Discord members; no comparable data is tracked for Combat Arms: the Classic.
YouTube subscribers
- Combat Arms: the Classic
- —
- Warface: Clutch
- 99.7kDown 0.1%
Warface: Clutch currently has 99,700 YouTube subscribers; no comparable data is tracked for Combat Arms: the Classic.
How these estimates are made
Combat Arms: the Classic
Combat Arms: the Classic is estimated to have 180 – 630 players a day. Around 56k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warface: Clutch
Warface: Clutch is estimated to have 20 – 71 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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