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Head to head

Code2040 vs The Elder Scrolls Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2021 · 6 years ago
April 2014 · 12 years ago

Daily players

No population data
26k – 91k

Estimated players

84
88.3kDown 2.1%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Stadia

Player activity

Smoothed estimated players over time.

Code2040The Elder Scrolls Online

Code2040

Average monthly estimated players
MonthEstimated playersChange
August 2026~84
July 2026~84

The Elder Scrolls Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~90.1kUp 0.3%
July 2026~89.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Code2040
The Elder Scrolls Online
10.2kDown 4.2%

The Elder Scrolls Online currently has 10,201 peak concurrent Steam players; no comparable data is tracked for Code2040.

Discord members

Code2040
The Elder Scrolls Online
62kUp 0.7%

The Elder Scrolls Online currently has 61,975 Discord members; no comparable data is tracked for Code2040.

Reddit members

Code2040
The Elder Scrolls Online
504.9kUp 0.4%

The Elder Scrolls Online currently has 504,860 subreddit members; no comparable data is tracked for Code2040.

Twitch viewers

Code2040
The Elder Scrolls Online
1.6kDown 20%

The Elder Scrolls Online currently has 1,584 live Twitch viewers; no comparable data is tracked for Code2040.

How these estimates are made

Code2040

Code2040 is showing no measurable concurrent players on Steam. Around 24k – 62k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Elder Scrolls Online

The Elder Scrolls Online is estimated to have 26k – 91k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.