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Head to head

Cobblemon vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2022 · 4 years ago
March 2023 · 4 years ago

Daily players

200 – 94k
2k – 7k

Estimated players

119.3kDown 2.8%
69.8kUp 0.1%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

CobblemonViking Rise

Cobblemon

Average monthly estimated players
MonthEstimated playersChange
October 2026~116.8kDown 0.9%
September 2026~117.9kDown 1.3%
August 2026~119.4kDown 0.8%
July 2026~120.4k—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.4kUp 0.3%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Cobblemon
352.3kUp 0.2%
Viking Rise
263.1k

Cobblemon currently has about 1.3× as many Discord members as Viking Rise — 352,324 vs 263,148.

YouTube subscribers

Cobblemon
130kUp 1.6%
Viking Rise
114kUp 0.9%

Cobblemon and Viking Rise are nearly even on YouTube subscribers — 130,000 vs 114,000.

Steam concurrent players

Cobblemon
—
Viking Rise
624Down 20%

Viking Rise currently has 624 peak concurrent Steam players; no comparable data is tracked for Cobblemon.

Twitch viewers

Cobblemon
—
Viking Rise
8Down 97%

Viking Rise currently has 8 live Twitch viewers; no comparable data is tracked for Cobblemon.

How these estimates are made

Cobblemon

Cobblemon is estimated to have 200 – 94k players a day. Around 56k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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