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Head to head

Cluster vs Lords Mobile

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2017 · 9 years ago
March 2016 · 11 years ago

Daily players

10 – 5k
3k – 11k

Estimated players

2.6kUp 6.6%
83.8k

Available on

  • Windows
  • macOS
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

ClusterLords Mobile

Cluster

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.5kUp 2.0%
August 2026~2.4kUp 0.9%
July 2026~2.4k

Lords Mobile

Average monthly estimated players
MonthEstimated playersChange
September 2026~83.6kUp 0.4%
August 2026~83.2kUp 0.5%
July 2026~82.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Cluster
5.4k
Lords Mobile
269.1k

Lords Mobile currently has about 50× as many Discord members as Cluster — 269,129 vs 5,388.

YouTube subscribers

Cluster
9.8k
Lords Mobile
168kUp 1.2%

Lords Mobile currently has about 17× as many YouTube subscribers as Cluster — 168,000 vs 9,800.

Steam concurrent players

Cluster
Lords Mobile
1.2kUp 24%

Lords Mobile currently has 1,241 peak concurrent Steam players; no comparable data is tracked for Cluster.

Reddit members

Cluster
Lords Mobile
24.9kUp 0.5%

Lords Mobile currently has 24,878 subreddit members; no comparable data is tracked for Cluster.

Twitch viewers

Cluster
Lords Mobile
8

Lords Mobile currently has 8 live Twitch viewers; no comparable data is tracked for Cluster.

How these estimates are made

Cluster

Cluster is estimated to have 10 – 5k players a day. Around 5k – 520k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Lords Mobile

Lords Mobile is estimated to have 3k – 11k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.