Head to head
Club Penguin Zero vs Doomsday: Last Survivors
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Club Penguin Zero
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.2k | Down 3.5% |
| August 2026 | ~2.3k | Down 1.6% |
| July 2026 | ~2.3k | — |
Doomsday: Last Survivors
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~94.2k | Up 1.1% |
| August 2026 | ~93.2k | Up 18% |
| July 2026 | ~78.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Club Penguin Zero
- 5.9kDown 0.9%
- Doomsday: Last Survivors
- 406.5kUp 0.7%
Doomsday: Last Survivors currently has about 69× as many Discord members as Club Penguin Zero — 406,524 vs 5,881.
YouTube subscribers
- Club Penguin Zero
- 5.6kDown 0.2%
- Doomsday: Last Survivors
- 37.8kUp 5.6%
Doomsday: Last Survivors currently has about 6.7× as many YouTube subscribers as Club Penguin Zero — 37,800 vs 5,620.
Steam concurrent players
- Club Penguin Zero
- —
- Doomsday: Last Survivors
- 825Up 23%
Doomsday: Last Survivors currently has 825 peak concurrent Steam players; no comparable data is tracked for Club Penguin Zero.
Twitch viewers
- Club Penguin Zero
- —
- Doomsday: Last Survivors
- 93Down 15%
Doomsday: Last Survivors currently has 93 live Twitch viewers; no comparable data is tracked for Club Penguin Zero.
How these estimates are made
Club Penguin Zero
Club Penguin Zero is estimated to have 9 – 4k players a day. Around 5k – 490k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Doomsday: Last Survivors
Doomsday: Last Survivors is estimated to have 2k – 7k players a day. Around 27k – 69k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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