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Head to head

ChilloutVR vs Trove

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2021 · 6 years ago
July 2015 · 11 years ago

Daily players

140 – 480
2k – 6k

Estimated players

6.2kDown 1.4%
31.1kDown 6.4%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

ChilloutVRTrove

ChilloutVR

Average monthly estimated players
MonthEstimated playersChange
September 2026~6.3kDown 3.7%
August 2026~6.5kDown 1.5%
July 2026~6.6k

Trove

Average monthly estimated players
MonthEstimated playersChange
September 2026~32.4kUp 0.5%
August 2026~32.3kUp 1.5%
July 2026~31.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

ChilloutVR
33Up 27%
Trove
483Down 51%

Trove currently has about 15× as many peak concurrent Steam players as ChilloutVR — 483 vs 33.

Discord members

ChilloutVR
16.5kDown 1.1%
Trove
40.5kUp 0.4%

Trove currently has about 2.4× as many Discord members as ChilloutVR — 40,487 vs 16,545.

Twitch viewers

ChilloutVR
0
Trove
7Down 63%

ChilloutVR currently has 0 live Twitch viewers, while Trove has 7.

YouTube subscribers

ChilloutVR
514Down 0.2%
Trove
59kDown 2.2%

Trove currently has about 115× as many YouTube subscribers as ChilloutVR — 59,000 vs 514.

Reddit members

ChilloutVR
Trove
49.3kUp 0.2%

Trove currently has 49,261 subreddit members; no comparable data is tracked for ChilloutVR.

How these estimates are made

ChilloutVR

ChilloutVR is estimated to have 140 – 480 players a day. Around 59k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Trove

Trove is estimated to have 2k – 6k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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