Head to head
Champions Ascension vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Player activity
Smoothed estimated players over time.
Champions Ascension
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~33 | |
| August 2026 | ~33 | |
| July 2026 | ~33 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~89.8k | Down 0.6% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Champions Ascension
- 328
- The Elder Scrolls Online
- 507.7kUp 0.4%
The Elder Scrolls Online currently has about 1548× as many subreddit members as Champions Ascension — 507,667 vs 328.
Steam concurrent players
- Champions Ascension
- —
- The Elder Scrolls Online
- 9.9kDown 22%
The Elder Scrolls Online currently has 9,911 peak concurrent Steam players; no comparable data is tracked for Champions Ascension.
Discord members
- Champions Ascension
- —
- The Elder Scrolls Online
- 63kUp 1.4%
The Elder Scrolls Online currently has 63,001 Discord members; no comparable data is tracked for Champions Ascension.
Twitch viewers
- Champions Ascension
- —
- The Elder Scrolls Online
- 412Down 77%
The Elder Scrolls Online currently has 412 live Twitch viewers; no comparable data is tracked for Champions Ascension.
How these estimates are made
Champions Ascension
Champions Ascension is estimated to have 3 – 1k players a day. Around 3k – 320k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 25k – 87k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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