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Head to head

Chain Crisis vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
March 2023 · 3 years ago

Daily players

No population data
2k – 7k

Estimated players

30
68.9k

Available on

  • Windows
  • Android
  • iOS

Platforms

Perspectives

Categories

Developers

Publishers

Player activity

Smoothed estimated players over time.

Chain CrisisViking Rise

Chain Crisis

Average monthly estimated players
MonthEstimated playersChange
August 2026~30
July 2026~30

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
August 2026~69kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Chain Crisis
6
Viking Rise

Chain Crisis currently has 6 subreddit members; no comparable data is tracked for Viking Rise.

YouTube subscribers

Chain Crisis
290
Viking Rise
111kUp 0.9%

Viking Rise currently has about 383× as many YouTube subscribers as Chain Crisis — 111,000 vs 290.

Steam concurrent players

Chain Crisis
Viking Rise
768Down 11%

Viking Rise currently has 768 peak concurrent Steam players; no comparable data is tracked for Chain Crisis.

Discord members

Chain Crisis
Viking Rise
263.3k

Viking Rise currently has 263,336 Discord members; no comparable data is tracked for Chain Crisis.

Twitch viewers

Chain Crisis
Viking Rise
3Down 96%

Viking Rise currently has 3 live Twitch viewers; no comparable data is tracked for Chain Crisis.

How these estimates are made

Chain Crisis

Chain Crisis is estimated to have 0 – 230 players a day. Around 610 – 65k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.