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Head to head

Caravan Stories vs EverQuest II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
November 2004 · 22 years ago

Daily players

1 – 640
450 – 2k

Estimated players

13
2kDown 0.6%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows

Player activity

Smoothed estimated players over time.

Caravan StoriesEverQuest II

Caravan Stories

Average monthly estimated players
MonthEstimated playersChange
November 2026~13
October 2026~13
September 2026~13
August 2026~13
July 2026~13—

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
November 2026~2kUp 0.4%
October 2026~2kDown 0.6%
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Caravan Stories
132
EverQuest II
6.4kUp 0.3%

EverQuest II currently has about 49× as many YouTube subscribers as Caravan Stories — 6,420 vs 132.

Steam concurrent players

Caravan Stories
—
EverQuest II
195Down 4.4%

EverQuest II currently has 195 peak concurrent Steam players; no comparable data is tracked for Caravan Stories.

Reddit members

Caravan Stories
—
EverQuest II
9.5kUp 0.8%

EverQuest II currently has 9,495 subreddit members; no comparable data is tracked for Caravan Stories.

Twitch viewers

Caravan Stories
—
EverQuest II
55Up 20%

EverQuest II currently has 55 live Twitch viewers; no comparable data is tracked for Caravan Stories.

How these estimates are made

Caravan Stories

Caravan Stories is estimated to have 1 – 640 players a day. Around 910 – 92k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EverQuest II

EverQuest II is estimated to have 450 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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