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Head to head

Cannons Lasers Rockets vs Warface

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
October 2013 · 13 years ago

Daily players

3 – 9
1k – 4k

Estimated players

53
181.4kDown 0.8%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Player activity

Smoothed estimated players over time.

Cannons Lasers RocketsWarface

Cannons Lasers Rockets

Average monthly estimated players
MonthEstimated playersChange
September 2026~53
August 2026~53Up 20%
July 2026~44

Warface

Average monthly estimated players
MonthEstimated playersChange
September 2026~183kUp 0.5%
August 2026~182k
July 2026~181.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Cannons Lasers Rockets
0Down 100%
Warface
440Down 7.9%

Cannons Lasers Rockets currently has 0 peak concurrent Steam players, while Warface has 440.

Discord members

Cannons Lasers Rockets
Warface
337.1kDown 0.1%

Warface currently has 337,060 Discord members; no comparable data is tracked for Cannons Lasers Rockets.

Twitch viewers

Cannons Lasers Rockets
Warface
39Down 92%

Warface currently has 39 live Twitch viewers; no comparable data is tracked for Cannons Lasers Rockets.

YouTube subscribers

Cannons Lasers Rockets
Warface
1.1m

Warface currently has 1,120,000 YouTube subscribers; no comparable data is tracked for Cannons Lasers Rockets.

How these estimates are made

Cannons Lasers Rockets

Cannons Lasers Rockets is estimated to have 3 – 9 players a day. Around 16k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warface

Warface is estimated to have 1k – 4k players a day. Around 79k – 200k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.