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Head to head

Call of Duty Online vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2015 · 12 years ago
July 2026 · 3 months ago

Daily players

No population data
120k – 430k

Estimated players

—Down 100%
335.6kUp 1.6%

Available on

  • Windows
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

Call of Duty OnlinePalworld

Call of Duty Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~1
September 2026~1
August 2026~1
July 2026~1—

Palworld

Average monthly estimated players
MonthEstimated playersChange
October 2026~333.6kDown 5.2%
September 2026~352kDown 21%
August 2026~446.2kDown 7.6%
July 2026~483.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Call of Duty Online
0Down 100%
Palworld
830Down 61%

Call of Duty Online currently has 0 live Twitch viewers, while Palworld has 830.

Steam concurrent players

Call of Duty Online
—
Palworld
45.6kDown 62%

Palworld currently has 45,560 peak concurrent Steam players; no comparable data is tracked for Call of Duty Online.

Discord members

Call of Duty Online
—
Palworld
314.8kDown 0.6%

Palworld currently has 314,847 Discord members; no comparable data is tracked for Call of Duty Online.

Reddit members

Call of Duty Online
—
Palworld
905.4kUp 1.1%

Palworld currently has 905,368 subreddit members; no comparable data is tracked for Call of Duty Online.

YouTube subscribers

Call of Duty Online
—
Palworld
614kUp 0.2%

Palworld currently has 614,000 YouTube subscribers; no comparable data is tracked for Call of Duty Online.

How these estimates are made

Call of Duty Online

Not enough data collected to estimate this game yet.

Palworld

Palworld is estimated to have 120k – 430k players a day. Around 6m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.