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Head to head

Bully Online vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
March 2023 · 4 years ago

Daily players

No population data
2k – 7k

Estimated players

25.5kUp 0.4%
69.1kUp 0.3%

Available on

  • Windows
  • Android
  • iOS

Platforms

—

Developers

Publishers

Player activity

Smoothed estimated players over time.

Bully OnlineViking Rise

Bully Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~25.4kUp 0.3%
September 2026~25.4kUp 0.5%
August 2026~25.2kUp 0.1%
July 2026~25.2k—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.1kDown 0.2%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Bully Online
255kUp 0.8%
Viking Rise
113kUp 0.9%

Bully Online currently has about 2.3× as many YouTube subscribers as Viking Rise — 255,000 vs 113,000.

Steam concurrent players

Bully Online
—
Viking Rise
768Down 7.4%

Viking Rise currently has 768 peak concurrent Steam players; no comparable data is tracked for Bully Online.

Discord members

Bully Online
—
Viking Rise
263.5k

Viking Rise currently has 263,474 Discord members; no comparable data is tracked for Bully Online.

Twitch viewers

Bully Online
—
Viking Rise
75Down 46%

Viking Rise currently has 75 live Twitch viewers; no comparable data is tracked for Bully Online.

How these estimates are made

Bully Online

Bully Online is estimated to have 140 – 64k players a day. Around 52k – 5m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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