Head to head
Blue Protocol vs EverQuest II
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
Blue Protocol
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Down 0.5% |
| August 2026 | ~2k | |
| July 2026 | ~2k | — |
EverQuest II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Up 0.6% |
| August 2026 | ~2k | Down 0.3% |
| July 2026 | ~2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Blue Protocol
- 0Down 100%
- EverQuest II
- 18Down 10%
Blue Protocol currently has 0 live Twitch viewers, while EverQuest II has 18.
YouTube subscribers
- Blue Protocol
- 19.6kDown 0.5%
- EverQuest II
- 6.4k
Blue Protocol currently has about 3.1× as many YouTube subscribers as EverQuest II — 19,600 vs 6,400.
Steam concurrent players
- Blue Protocol
- —
- EverQuest II
- 231Up 33%
EverQuest II currently has 231 peak concurrent Steam players; no comparable data is tracked for Blue Protocol.
Reddit members
- Blue Protocol
- —
- EverQuest II
- 9.4kUp 0.8%
EverQuest II currently has 9,385 subreddit members; no comparable data is tracked for Blue Protocol.
How these estimates are made
Blue Protocol
Blue Protocol is estimated to have 15 – 7k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
EverQuest II
EverQuest II is estimated to have 580 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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