Head to head
Blood of Steel vs Warface: Clutch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Blood of Steel
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2.2k | Up 0.5% |
| September 2026 | ~2.2k | Up 1.0% |
| August 2026 | ~2.1k | Down 0.7% |
| July 2026 | ~2.1k | — |
Warface: Clutch
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~25.8k | Down 0.8% |
| September 2026 | ~26k | Down 0.4% |
| August 2026 | ~26.1k | Up 11% |
| July 2026 | ~23.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Blood of Steel
- 80Down 26%
- Warface: Clutch
- 6Up 20%
Blood of Steel currently has about 13× as many peak concurrent Steam players as Warface: Clutch — 80 vs 6.
Discord members
- Blood of Steel
- 5.1kDown 0.6%
- Warface: Clutch
- 33.5kDown 1.4%
Warface: Clutch currently has about 6.5× as many Discord members as Blood of Steel — 33,501 vs 5,132.
Twitch viewers
- Blood of Steel
- 0
- Warface: Clutch
- 0
Blood of Steel currently has 0 live Twitch viewers, while Warface: Clutch has 0.
YouTube subscribers
- Blood of Steel
- 648Up 0.3%
- Warface: Clutch
- 99.6kDown 0.1%
Warface: Clutch currently has about 154× as many YouTube subscribers as Blood of Steel — 99,600 vs 648.
How these estimates are made
Blood of Steel
Blood of Steel is estimated to have 250 – 870 players a day. Around 150k – 370k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warface: Clutch
Warface: Clutch is estimated to have 13 – 44 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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