Head to head
Block N Load vs Rec Room
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
Block N Load
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.1k | Down 0.1% |
| August 2026 | ~2.1k | |
| July 2026 | ~2.1k | — |
Rec Room
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~127.3k | Down 0.6% |
| August 2026 | ~128.1k | Down 0.5% |
| July 2026 | ~128.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Block N Load
- 1
- Rec Room
- 113Down 27%
Rec Room currently has about 113× as many peak concurrent Steam players as Block N Load — 113 vs 1.
YouTube subscribers
- Block N Load
- 6.2k
- Rec Room
- 615kUp 0.2%
Rec Room currently has about 100× as many YouTube subscribers as Block N Load — 615,000 vs 6,180.
Discord members
- Block N Load
- —
- Rec Room
- 195.4kUp 0.4%
Rec Room currently has 195,421 Discord members; no comparable data is tracked for Block N Load.
Reddit members
- Block N Load
- —
- Rec Room
- 72.5kUp 0.8%
Rec Room currently has 72,467 subreddit members; no comparable data is tracked for Block N Load.
Twitch viewers
- Block N Load
- —
- Rec Room
- 2Down 33%
Rec Room currently has 2 live Twitch viewers; no comparable data is tracked for Block N Load.
How these estimates are made
Block N Load
Block N Load is estimated to have 5 – 18 players a day. Around 280k – 730k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rec Room
Rec Room is estimated to have 230 – 820 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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