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Head to head

Blade & Soul vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2012 · 14 years ago
February 2017 · 10 years ago

Daily players

46 – 22k
130k – 460k

Estimated players

11.5k
210.6kDown 3.3%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Blade & SoulVRChat

Blade & Soul

Average monthly estimated players
MonthEstimated playersChange
October 2026~11.5k
September 2026~11.5k
August 2026~11.5k
July 2026~11.5k—

VRChat

Average monthly estimated players
MonthEstimated playersChange
October 2026~214.7kDown 0.6%
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Blade & Soul
49.2k
VRChat
241.1kUp 0.6%

VRChat currently has about 4.9× as many subreddit members as Blade & Soul — 241,123 vs 49,160.

Twitch viewers

Blade & Soul
1Down 91%
VRChat
6.7kDown 23%

VRChat currently has about 6695× as many live Twitch viewers as Blade & Soul — 6,695 vs 1.

YouTube subscribers

Blade & Soul
65.5kDown 0.2%
VRChat
130kUp 0.8%

VRChat currently has about 2× as many YouTube subscribers as Blade & Soul — 130,000 vs 65,500.

Steam concurrent players

Blade & Soul
—
VRChat
40.7kDown 34%

VRChat currently has 40,670 peak concurrent Steam players; no comparable data is tracked for Blade & Soul.

Discord members

Blade & Soul
—
VRChat
419.3kUp 0.8%

VRChat currently has 419,262 Discord members; no comparable data is tracked for Blade & Soul.

How these estimates are made

Blade & Soul

Blade & Soul is estimated to have 46 – 22k players a day. Around 27k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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