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Head to head

Blade & Soul vs Rust

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2012 · 14 years ago
February 2018 · 9 years ago

Daily players

35 – 16k
270k – 950k

Estimated players

11.5k
532kUp 2.8%

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Blade & SoulRust

Blade & Soul

Average monthly estimated players
MonthEstimated playersChange
September 2026~11.5k
August 2026~11.5k
July 2026~11.5k

Rust

Average monthly estimated players
MonthEstimated playersChange
September 2026~528.5kDown 2.0%
August 2026~539.2kDown 1.0%
July 2026~544.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Blade & Soul
49.2k
Rust
709.6kUp 0.2%

Rust currently has about 14× as many subreddit members as Blade & Soul — 709,625 vs 49,154.

Twitch viewers

Blade & Soul
4Down 56%
Rust
3.4kDown 86%

Rust currently has about 859× as many live Twitch viewers as Blade & Soul — 3,434 vs 4.

YouTube subscribers

Blade & Soul
65.5kDown 0.2%
Rust
206k

Rust currently has about 3.1× as many YouTube subscribers as Blade & Soul — 206,000 vs 65,500.

Steam concurrent players

Blade & Soul
Rust
51.2kDown 60%

Rust currently has 51,184 peak concurrent Steam players; no comparable data is tracked for Blade & Soul.

Discord members

Blade & Soul
Rust
809.3kUp 0.8%

Rust currently has 809,258 Discord members; no comparable data is tracked for Blade & Soul.

How these estimates are made

Blade & Soul

Blade & Soul is estimated to have 35 – 16k players a day. Around 24k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rust

Rust is estimated to have 270k – 950k players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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