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Head to head

Blade & Soul: Revolution vs Delta Force

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2018 · 8 years ago
December 2024 · 2 years ago

Daily players

6 – 3k
200k – 690k

Estimated players

154
284.8kDown 4.7%

Available on

  • Android
  • iOS
  • Windows
  • Android
  • iOS
  • PlayStation

Player activity

Smoothed estimated players over time.

Blade & Soul: RevolutionDelta Force

Blade & Soul: Revolution

Average monthly estimated players
MonthEstimated playersChange
August 2026~154
July 2026~154

Delta Force

Average monthly estimated players
MonthEstimated playersChange
August 2026~303.2kUp 1.6%
July 2026~298.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Blade & Soul: Revolution
1.5k
Delta Force
294kUp 1.7%

Delta Force currently has about 191× as many YouTube subscribers as Blade & Soul: Revolution — 294,000 vs 1,540.

Steam concurrent players

Blade & Soul: Revolution
Delta Force
65.9kDown 43%

Delta Force currently has 65,925 peak concurrent Steam players; no comparable data is tracked for Blade & Soul: Revolution.

Discord members

Blade & Soul: Revolution
Delta Force
768.6kUp 0.2%

Delta Force currently has 768,633 Discord members; no comparable data is tracked for Blade & Soul: Revolution.

Twitch viewers

Blade & Soul: Revolution
Delta Force
3.8kDown 55%

Delta Force currently has 3,760 live Twitch viewers; no comparable data is tracked for Blade & Soul: Revolution.

How these estimates are made

Blade & Soul: Revolution

Blade & Soul: Revolution is estimated to have 6 – 3k players a day. Around 3k – 340k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Delta Force

Delta Force is estimated to have 200k – 690k players a day. Around 3m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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