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Head to head

Blackout Rugby Manager vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2022 · 4 years ago
March 2023 · 3 years ago

Daily players

10 – 35
2k – 6k

Estimated players

352Up 0.6%
69kDown 0.1%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Blackout Rugby ManagerViking Rise

Blackout Rugby Manager

Average monthly estimated players
MonthEstimated playersChange
August 2026~349
July 2026~349

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Blackout Rugby Manager
5Up 67%
Viking Rise
722Down 3.3%

Viking Rise currently has about 144× as many peak concurrent Steam players as Blackout Rugby Manager — 722 vs 5.

Discord members

Blackout Rugby Manager
1.6kDown 0.1%
Viking Rise
263.4k

Viking Rise currently has about 165× as many Discord members as Blackout Rugby Manager — 263,424 vs 1,596.

Twitch viewers

Blackout Rugby Manager
Viking Rise
1Down 100%

Viking Rise currently has 1 live Twitch viewers; no comparable data is tracked for Blackout Rugby Manager.

YouTube subscribers

Blackout Rugby Manager
Viking Rise
111kUp 0.9%

Viking Rise currently has 111,000 YouTube subscribers; no comparable data is tracked for Blackout Rugby Manager.

How these estimates are made

Blackout Rugby Manager

Blackout Rugby Manager is estimated to have 10 – 35 players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 6k players a day. Around 28k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.