Head to head
BitCraft Online vs Mabinogi
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Categories
Player activity
Smoothed estimated players over time.
BitCraft Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.5k | Up 1.1% |
| August 2026 | ~30.1k | Up 17% |
| July 2026 | ~25.7k | — |
Mabinogi
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~12.7k | Down 1.1% |
| August 2026 | ~12.8k | Up 0.6% |
| July 2026 | ~12.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BitCraft Online
- 608Down 13%
- Mabinogi
- 548Up 0.4%
BitCraft Online and Mabinogi are nearly even on peak concurrent Steam players — 608 vs 548.
Discord members
- BitCraft Online
- 101.3kDown 0.9%
- Mabinogi
- 23.6kUp 0.6%
BitCraft Online currently has about 4.3× as many Discord members as Mabinogi — 101,251 vs 23,629.
Reddit members
- BitCraft Online
- 4.6kUp 0.8%
- Mabinogi
- 21.4kUp 0.6%
Mabinogi currently has about 4.7× as many subreddit members as BitCraft Online — 21,359 vs 4,569.
Twitch viewers
- BitCraft Online
- 14Down 92%
- Mabinogi
- 45Up 18%
Mabinogi currently has about 3.2× as many live Twitch viewers as BitCraft Online — 45 vs 14.
YouTube subscribers
- BitCraft Online
- 16.5k
- Mabinogi
- 19.2k
Mabinogi currently has about 1.2× as many YouTube subscribers as BitCraft Online — 19,200 vs 16,500.
How these estimates are made
BitCraft Online
BitCraft Online is estimated to have 2k – 6k players a day. Around 86k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Mabinogi
Mabinogi is estimated to have 1k – 5k players a day. Around 95k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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