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Head to head

Big Time vs Runes of Magic

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2022 · 4 years ago
March 2009 · 18 years ago

Daily players

19 – 9k
380 – 1k

Estimated players

2.3k
1.6kDown 5.7%

Available on

  • Windows
  • Windows

Publishers

Player activity

Smoothed estimated players over time.

Big TimeRunes of Magic

Big Time

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.3k
August 2026~2.3kUp 2.1%
July 2026~2.3k

Runes of Magic

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.7kUp 4.0%
August 2026~1.7kUp 2.0%
July 2026~1.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Big Time
2.9k
Runes of Magic
638Up 2.1%

Big Time currently has about 4.5× as many subreddit members as Runes of Magic — 2,892 vs 638.

YouTube subscribers

Big Time
20.1k
Runes of Magic
4.8kUp 0.2%

Big Time currently has about 4.1× as many YouTube subscribers as Runes of Magic — 20,100 vs 4,850.

Steam concurrent players

Big Time
Runes of Magic
97Down 27%

Runes of Magic currently has 97 peak concurrent Steam players; no comparable data is tracked for Big Time.

Discord members

Big Time
Runes of Magic
3.8kDown 0.2%

Runes of Magic currently has 3,837 Discord members; no comparable data is tracked for Big Time.

Twitch viewers

Big Time
Runes of Magic
2Up 100%

Runes of Magic currently has 2 live Twitch viewers; no comparable data is tracked for Big Time.

How these estimates are made

Big Time

Big Time is estimated to have 19 – 9k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Runes of Magic

Runes of Magic is estimated to have 380 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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