Head to head
Battleship Apollo vs Guild Wars
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Battleship Apollo
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~4.7k | Down 0.2% |
| September 2026 | ~4.7k | Down 1.5% |
| August 2026 | ~4.8k | Up 0.4% |
| July 2026 | ~4.8k | — |
Guild Wars
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~28.6k | Up 0.3% |
| September 2026 | ~28.5k | Up 1.7% |
| August 2026 | ~28k | Up 5.0% |
| July 2026 | ~26.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Battleship Apollo
- 20.1kDown 0.1%
- Guild Wars
- —
Battleship Apollo currently has 20,075 Discord members; no comparable data is tracked for Guild Wars.
YouTube subscribers
- Battleship Apollo
- 1.4k
- Guild Wars
- 219k
Guild Wars currently has about 161× as many YouTube subscribers as Battleship Apollo — 219,000 vs 1,360.
Reddit members
- Battleship Apollo
- —
- Guild Wars
- 67.1kUp 1.2%
Guild Wars currently has 67,092 subreddit members; no comparable data is tracked for Battleship Apollo.
How these estimates are made
Battleship Apollo
Battleship Apollo is showing no measurable concurrent players on Steam. Around 8k – 19k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Guild Wars
Guild Wars is showing no measurable concurrent players on Steam. Around 450 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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