Head to head
BattleCry: World At War vs Trove
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- macOS
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
BattleCry: World At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~117 | Up 1.7% |
| July 2026 | ~115 | — |
Trove
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~32.3k | Up 1.5% |
| July 2026 | ~31.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BattleCry: World At War
- 0Down 100%
- Trove
- 909Up 2.6%
BattleCry: World At War currently has 0 peak concurrent Steam players, while Trove has 909.
Discord members
- BattleCry: World At War
- 524Up 0.8%
- Trove
- 40.4k
Trove currently has about 77× as many Discord members as BattleCry: World At War — 40,363 vs 524.
Reddit members
- BattleCry: World At War
- —
- Trove
- 49.2kUp 0.2%
Trove currently has 49,191 subreddit members; no comparable data is tracked for BattleCry: World At War.
Twitch viewers
- BattleCry: World At War
- —
- Trove
- 6Down 85%
Trove currently has 6 live Twitch viewers; no comparable data is tracked for BattleCry: World At War.
YouTube subscribers
- BattleCry: World At War
- —
- Trove
- 60.3kUp 16%
Trove currently has 60,300 YouTube subscribers; no comparable data is tracked for BattleCry: World At War.
How these estimates are made
BattleCry: World At War
BattleCry: World At War is estimated to have 5 – 18 players a day. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Trove
Trove is estimated to have 2k – 8k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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