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Head to head

Battle Teams 2 vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
March 2023 · 4 years ago

Daily players

1k – 4k
2k – 7k

Estimated players

4.1kDown 0.3%
69.4kUp 0.4%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

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Developers

Player activity

Smoothed estimated players over time.

Battle Teams 2Viking Rise

Battle Teams 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~4.1k
September 2026~4.1kDown 0.3%
August 2026~4.1kUp 17%
July 2026~3.5k—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.4kUp 0.3%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Battle Teams 2
332Down 27%
Viking Rise
771Up 6.9%

Viking Rise currently has about 2.3× as many peak concurrent Steam players as Battle Teams 2 — 771 vs 332.

Discord members

Battle Teams 2
6.7kDown 0.5%
Viking Rise
263.2k

Viking Rise currently has about 39× as many Discord members as Battle Teams 2 — 263,249 vs 6,684.

Twitch viewers

Battle Teams 2
0
Viking Rise
276Up 557%

Battle Teams 2 currently has 0 live Twitch viewers, while Viking Rise has 276.

YouTube subscribers

Battle Teams 2
2.7k
Viking Rise
113kUp 0.9%

Viking Rise currently has about 42× as many YouTube subscribers as Battle Teams 2 — 113,000 vs 2,670.

How these estimates are made

Battle Teams 2

Battle Teams 2 is estimated to have 1k – 4k players a day. Around 380k – 980k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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