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Head to head

Battle For Embolia vs Warface

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2026 · 3 months ago
October 2013 · 13 years ago

Daily players

30 – 110
2k – 6k

Estimated players

1.6kUp 5.4%
181.4kDown 0.6%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Battle For EmboliaWarface

Battle For Embolia

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.6kDown 9.0%
August 2026~1.8kDown 6.8%
July 2026~1.9k—

Warface

Average monthly estimated players
MonthEstimated playersChange
September 2026~182.7kUp 0.3%
August 2026~182k
July 2026~181.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Battle For Embolia
9Down 59%
Warface
150Down 69%

Warface currently has about 17× as many peak concurrent Steam players as Battle For Embolia — 150 vs 9.

Discord members

Battle For Embolia
2.6kDown 6.8%
Warface
337k

Warface currently has about 127× as many Discord members as Battle For Embolia — 336,980 vs 2,648.

Twitch viewers

Battle For Embolia
0
Warface
51Down 58%

Battle For Embolia currently has 0 live Twitch viewers, while Warface has 51.

YouTube subscribers

Battle For Embolia
7.2kDown 0.1%
Warface
1.1m

Warface currently has about 155× as many YouTube subscribers as Battle For Embolia — 1,120,000 vs 7,220.

How these estimates are made

Battle For Embolia

Battle For Embolia is estimated to have 30 – 110 players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warface

Warface is estimated to have 2k – 6k players a day. Around 82k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.