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Head to head

Ball 2D vs Guild Wars 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2017 · 9 years ago
August 2012 · 14 years ago

Daily players

5 – 18
14k – 48k

Estimated players

111Up 1.2%
85.8kDown 0.6%

Available on

  • Windows
  • macOS
  • Windows
  • macOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

Ball 2DGuild Wars 2

Ball 2D

Average monthly estimated players
MonthEstimated playersChange
August 2026~111Up 8.8%
July 2026~102

Guild Wars 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~85.3kUp 13%
July 2026~75.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ball 2D
3Up 50%
Guild Wars 2
4.4kDown 19%

Guild Wars 2 currently has about 1459× as many peak concurrent Steam players as Ball 2D — 4,378 vs 3.

YouTube subscribers

Ball 2D
606Up 0.8%
Guild Wars 2
216kUp 1.4%

Guild Wars 2 currently has about 356× as many YouTube subscribers as Ball 2D — 216,000 vs 606.

Discord members

Ball 2D
Guild Wars 2
47.7kUp 0.5%

Guild Wars 2 currently has 47,743 Discord members; no comparable data is tracked for Ball 2D.

Reddit members

Ball 2D
Guild Wars 2
426.4kUp 0.5%

Guild Wars 2 currently has 426,353 subreddit members; no comparable data is tracked for Ball 2D.

Twitch viewers

Ball 2D
Guild Wars 2
782Down 51%

Guild Wars 2 currently has 782 live Twitch viewers; no comparable data is tracked for Ball 2D.

How these estimates are made

Ball 2D

Ball 2D is estimated to have 5 – 18 players a day. Around 15k – 40k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Guild Wars 2

Guild Wars 2 is estimated to have 14k – 48k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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